Wednesday, November 16, 2011

I'm an experienced Character Technical Artist specializing in:

  • Rigging and other technologies surrounding characters.
  • Tool creation for character setup, modeling, and animation using MEL and PyMel for Maya.
  • Script creation for animation blending, player interaction, and general game-play using JavaScript and C# for Unity.

Rigging and Physics Simulation reel

This video shows some of my character rigging, skinning, and physics simulations.



Tool Creation Reel

This video shows the "auto-rigger" portion of my character setup tools for Maya. This is done in MEL and PyMel. I am currently converting it over to PyMel exclusively, adding more features, and making it more modular.


Playable Prototype

This is a link to a prototype I am working on. I did everything you see here including all programming, level design, modelling, rigging, animation etc. You can play it right now by clicking this link below (click the image).




It will prompt you to install the Unity Web Player plugin if you don't already have it installed. Please trust this plugin. It's just like the Flash Player plugin but for 3D graphics.


The controls are W,A,S,D for movement and the mouse for looking around and turning. The space bar is for jumping. Enjoy! :)

Contact:
david.henry.cohen@gmail.com

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