<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7367748117021856472</id><updated>2012-01-16T13:21:14.733-08:00</updated><category term='character rigging'/><category term='scripting'/><category term='MEL'/><category term='autorig'/><category term='PyMel'/><category term='Maya'/><category term='auto-rigger'/><category term='technical artist'/><title type='text'>David Cohen</title><subtitle type='html'>Character Rigger and Technical Artist</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://davecohen3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7367748117021856472/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://davecohen3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>nevercryWolf</name><uri>http://www.blogger.com/profile/18325707138153264646</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7367748117021856472.post-5483583822288188780</id><published>2011-11-16T17:37:00.000-08:00</published><updated>2012-01-16T13:21:14.766-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='autorig'/><category scheme='http://www.blogger.com/atom/ns#' term='technical artist'/><category scheme='http://www.blogger.com/atom/ns#' term='auto-rigger'/><category scheme='http://www.blogger.com/atom/ns#' term='PyMel'/><category scheme='http://www.blogger.com/atom/ns#' term='MEL'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><category scheme='http://www.blogger.com/atom/ns#' term='character rigging'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'></title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;I'm an experienced Character Technical Artist specializing in:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rigging and other technologies surrounding characters.&lt;/li&gt;&lt;li&gt;Tool creation for character setup, modeling, and animation using MEL and PyMel for Maya.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"&gt;Script creation for animation blending, player interaction, and general game-play using&amp;nbsp;&lt;/span&gt;JavaScript and C#&amp;nbsp;for Unity.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Rigging and Physics Simulation reel&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;This video shows some of my character rigging, skinning, and physics simulations.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="480" src="http://player.vimeo.com/video/24626295?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Tool Creation Reel&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;This video shows the "auto-rigger" portion of my character setup tools for Maya. This is done in MEL and PyMel. I am currently converting it over to PyMel exclusively, adding more features, and making it more modular.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="480" src="http://player.vimeo.com/video/31182269?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;Playable Prototype&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;This is a link to a prototype I am working on. I did everything you see here including all programming, level design, modelling, rigging, animation etc. You can play it right now by clicking this link below (click the image).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://dl.dropbox.com/u/33082147/WebPlayer/WebPlayer.html" target="_blank"&gt;&lt;img border="0" height="240" left""="" src="http://2.bp.blogspot.com/-yurtREWOPo0/TsRBh4X4hDI/AAAAAAAAANU/Ko8zHBYr8bc/s320/web_player.jpg%20align=" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;It will prompt you to install the Unity Web Player plugin if you don't already have it installed. Please trust this plugin. It's just like the Flash Player plugin but for 3D graphics.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The controls are W,A,S,D for movement and the mouse for looking around and turning. The space bar is for jumping. Enjoy! :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;Contact:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;david.henry.cohen@gmail.com&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt; var uniObj = new UnityObject("http://dl.dropbox.com/u/33082147/WebPlayer/WebPlayer.unity3d", "example", "800", "600");uniObj.setAttribute("altHTML", "&lt;a href='http://unity3d.com/unitywebplayer.html' title='Go to unity3d.com to install the Unity Web Player'&gt;Install the Unity Web Player&lt;/a&gt;");uniObj.write();&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7367748117021856472-5483583822288188780?l=davecohen3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davecohen3d.blogspot.com/feeds/5483583822288188780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://davecohen3d.blogspot.com/2009/03/dave-cohen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7367748117021856472/posts/default/5483583822288188780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7367748117021856472/posts/default/5483583822288188780'/><link rel='alternate' type='text/html' href='http://davecohen3d.blogspot.com/2009/03/dave-cohen.html' title=''/><author><name>nevercryWolf</name><uri>http://www.blogger.com/profile/18325707138153264646</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-yurtREWOPo0/TsRBh4X4hDI/AAAAAAAAANU/Ko8zHBYr8bc/s72-c/web_player.jpg%20align=' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
